I feel like the series could have tried to rope in more viewers by having quirky characters, but they stick to their guns and keep the cast heavily grounded in reality. There's nothing "wrong" with the current soundtrack, but a lot could be added to the show by having a more vibrant and catchy set of BGM.Ĭharacter - The cast is distinctive, but also pretty bland. The music is largely orchestral pieces which are fine in some scenes but can be grating in others. Sound - If I had to take points off this series, it would be for the background music. The CGI is vibrant and detailed, the "Wild Blast" mechanic seen in Zoids Wild is nowhere near as repetitive, and the characters are also distinctive. Nothing overly fantastic, but there's far less "lazy" animation than you'd expect in a long-running mech show. This keeps the action coming at a steady pace, and turns out to be a great way of pacing the series.Īrt - The artwork in this series is good. Big Zoids that other series would hold off until the end of the series, are dropped in pretty early with only a relatively short introduction. But other times this works in the series favour, rather than waiting an entire series to drop "boss" Zoids, there's a surprising amount of action. For better or worse, it's played straight.Īs the series is predominantly poised to sell model kits, sometimes story events feel a bit out of place with certain new Zoids appearing unannounced just to have their time slot, effectively as an ad. Don't expect it to push any envelopes with twists turns or shocking things happening. The show is effectively a kids-rated action show. There's nothing to write home about the actual story telling as the plot itself is pretty basic. Much like how Chaotic Century had the cast helping Fiona find the mysterious "Zoid Eve" mostly as a mcguffin, much of the story in Wild ZERO is the main characters helping Sally search for her grandfather and the related plot devices that come with this. Story - the story here is fairly bog standard. In Zoids there are no humanoid mechs (the closest are the Great Ape Zoids). Having animal designs makes them somewhat unique as far as mech shows go. If you don't know what Zoids are, then they are basically big mech animals/dinosaurs that people can fight with. Much of the rest of this review will be based around at least a passing knowledge of Zoids. You don't have to watch "Zoids Wild" to get into it first. To preface the rest of this review, it needs to be stated that if you've seen "Chaotic Century", you should pick up this series. Several characters have naming conventions that mirror names in "Chaotic Century", perhaps as an Easter Egg. It shares much of the staff with "Chaotic Century", including some of the original voice actors. Wild ZERO features the "Empire" and the "Republic", and directly references Planet Zi as wall as many technologies and terminology seen "Chaotic Century". In fact, as far as the series has currently progressed, it can be considered an implicit, but distant, sequel to Chaotic Century (and hence also New Century). Wild ZERO has far more in common with the classic Zoids series of "Chaotic Century" than it does with "Zoids Wild". Wild is a much more Pokemon-esq periodic show, while Wild ZERO is a militaristic setting. In canon it would be a prequel to "Wild", but even this is a stretch as many thingsĪre different between the two series. It has nothing to do with Zoids Wild except for sharing some mech designs. The first thing that needs to be pointed out, is that this series is not a sequel to: "Zoids Wild" Lacking English subs, and being based on a relatively old franchise, not many people have seen this series in full.Īs a quick disclaimer: this review is written when the series has been placed on hold due to COVID-19. As far as new Mecha shows go, this series is criminally under-watched.
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